I am a CGI and VFX Supervisor and Lead Technical Artist specializing in full-pipeline production, with expertise in lighting, digital matte painting, shading, texturing, modeling, animation, FX cleanup, set extension, environment art, and layout. My work bridges traditional VFX workflows with real-time production, leveraging Unreal Engine and Unity to deliver high-quality visuals with rapid iteration and on-set integration.

With a strong foundation in cinematic storytelling and technical execution, I design immersive environments and scalable asset pipelines optimized for real-time rendering. My experience spans virtual production, in-engine lighting and layout, and integration of assets from tools such as Autodesk Maya, Houdini, and Substance 3D Painter.

In game development, I apply the same visual standards within strict real-time constraints—budgeting for frame time, memory, and draw calls while maintaining fidelity. I build optimized materials, modular environments, and LOD workflows, and develop shader systems and toolsets that support scalable content across platforms. My work aligns art direction with gameplay systems, ensuring assets perform reliably in interactive contexts while preserving cinematic quality.

I focus on creating efficient, production-ready workflows that support both film/TV and game pipelines, enabling teams to visualize, iterate, and finalize content in real time without compromising performance or visual intent.

COSA VFX Brakedown - Support Concept, Lookdev, Digital Matte Painting, Modeling, texturing, Shading, Lighting

Digital Matte painting - Modeling, shading, texturing, Lighting

2D and 3D animation reel: Concept - Digital matte painting, Lighting modeling, shading, texturing.

Disney - Bardel Entertainment

Ice Age Movie Lead Digital Matte painting and Concept Artist, worked in the entire film in charge of the setup of the DMP projections, digital matte painting look and textures building the cycloramas for different time of days and sequences

Concept - character Texturing, Shading and Lighting, Arnold. Lex Luthor Supergirl TV show

Digital matte painting, blood shadeding, texturing, modeling, animation, FX
Blood FX - shading redshift, maya, substance painting, and lighting with Unreal.

The Mist - novella by Stephen King TV show

AOV’s passes modeling in maya + zbrush, shaded with redshift, substance painter and mari, animated in maya

Roswell - Concept, egg design. Texturing, shading and lighting.

Westworld season 2 set extension - concept - modeling, texturing, shading train set extension train

After

Before

Digital matte painting, Lighting, FX, texturing, shading, set extension enviroment

Cosa VFX and Method Studios

Spaceships - Boats - Helicopters - Modeling, texture - Shading - Lookdev - Lighting - Animation

Method studios, Fuse FX and COSA VFX

The Orville KrillFighter Lookdev

The Orville KrillShuttle

The Orville KrillDestroyer Lookdev

Crime scene - Graduation reel 2015 Vancouver Film School, 3D Animation and Visual Effects

Lighting exercise

Lighting - Time of day - Mood cycle